
A part of a lecture for postgraduate studies by Prof. Dr. Rashwan Mohammed Al-Hashimi
A part of a lecture for postgraduate studies by Prof. Dr. Rashwan Mohammed Al-Hashimi with the participation of Master’s student Roaa Adel to explain the Metaverse technology and its impact on learners, how to use it, immersion in the virtual environment and how to interact with the Metaverse in education and its ability to provide immersive and interactive learning experiences, so that students are not only recipients of the educational curriculum but also active participants in their learning. By accessing the Metaverse, learners can explore or conduct science experiments
- Metaverse is a virtual environment that combines VR, AR, AI, and 3D
- It is a virtual game and educational application.
Metaverse’s impact on learners - Optimize the learning experience: Immersion in the virtual environment increases focus and attention.
- Enhanced interaction: Metaverse allows interaction with other learners in a virtual environment.
- Improve Problem Solving Skills: Metaverse offers virtual challenges that require problem solving.
Metaverse is not just a game or a social platform, but an integrated environment that aims to redefine how we interact with the digital world. While still in its formative stages, its potential implications for business, education, and entertainment make it one of the most important technological innovations of the 21st century.
